Description |
ix, 178 pages : illustrations ; 23 cm |
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text txt rdacontent |
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unmediated n rdamedia |
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volume nc rdacarrier |
Bibliography |
Includes bibliographical references (pages 167-169) and index. |
Contents |
This is a library, not an arcade, and other entirely artificial distinctions -- The gaming world, and how it can be appropriately appropriated into the library world -- Software, hardware, and other ware -- Planning your events, or, getting geeky with it -- How to promote your events, or, infecting the growth medium -- Setting it up, or, more about cables than you ever wanted to know -- Running a tournament, or why the thirty-third player always shows up right after you make the bracket -- Now what, or, how to leverage the interesting smell you've discovered -- Links, resources, and even a book or two. |
Subject |
Video games.
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Computer games.
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Libraries and teenagers -- United States.
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Jeux vidéo.
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Jeux d'ordinateur.
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Bibliothèques et adolescents -- États-Unis.
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ISBN |
9780838909447 paperback alkaline paper |
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0838909442 paperback alkaline paper |
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