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Author Gee, James Paul.

Title Good video games and good learning : collected essays on video games, learning and literacy / James Paul Gee.

Publication Info. New York : Peter Lang, [2013]


Location Pub Note Copy No. Status
 North Suburban PLD Loves Park Adult Non-Fiction - NSLY-11  794.8 GEE    AVAILABLE
Edition Second Edition
Description 167 pages ; 23 cm.
text rdacontent
unmediated rdamedia
volume rdacarrier
Series New literacies and digital epistemologies ; vol. 67
New literacies and digital epistemologies. v. 67.
Bibliography Includes bibliographical references (pages 157-163) and index.
Contents Games and learning : an interview overview (with Elisabeth Hayes and Henry Jenkins) -- Good video games, the human mind, and good learning -- Pleasure and being a professional : learning and video games -- Stories, probes, and games -- The old and the new in the new digital literacies -- Can technology-rich learning close the digital participation gap? -- Looking where the light is bad : video games and the future of assessment (with David Williamson Shaffer) -- Affinity spaces : from Age of Mythology to today's schools -- Nurturing affinity spaces and game-based learning (with Elisabeth Hayes) -- Our new out-of-school "schools of choice and passion" -- "Surmise the possibilities" : Portal to a game-based theory of learning for the 21st century.
Subject Video games -- Psychological aspects.
Computer games -- Psychological aspects.
Learning, Psychology of.
Visual literacy.
Video games and children.
ISBN 9781433123931 (paperback) (alkaline paper)
1433123932 (paperback) (alkaline paper)
9781453911624 (e-book)

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